Saturday, December 04, 2004

Choose The Blue

Choose The Blue: "If each American who voted for John Kerry spends $100 in 2005 on a Blue company instead of a Red company, we can move $5 Billion away from Republican companies and add $5 Billion to the income of companies who donate to Democrats." Conversely, if each American who voted for George Bush spends $100 in 2005 on a Red company instead of a Blue company, we can move $5 billion away from Democratic companies and add $5 Billion to the income of companies who donate to Republicans.

Sunday, November 28, 2004

Eindulynn Social System

Heintamm:
Prince/Upper-class-man


Kharrunah:
Knight/Upper-class-man


Tyttkhein:
Warrior/Middle-class-man


Takh:
Skirmisher/Lower-class-man





The takhi make
up the lower class of the Eindulynn. They are poor people, ranging
from beggars to skilled workers. Takhi, like men of other
classes, can move up in class simply by becoming wealthier. The
majority of the takhi are peasants, living on the kheintreff
of their master the prince and giving him a percentage of their
produce in return for protection from marauders. The takhi can
be called up for military service, but they must supply their own
equipment. In an army, takhi fight as skirmishers, wielding
hunting weapons and farming tools. They cannot leave their master’s
land on pain of death. Some escaped takhi live in remote
villages, subject to attack by marauders and wild beasts. A few of
the strongest and most intelligent takhi are chosen as the
kharrunahi’s armor-bearers and charioteers. Some are
also made hasskharrli, house servants who are trained as
warriors.





Tyttkheini are
free men, usually craftsmen. Those who are not craftsmen are
professional or semi-professional permanent soldiers. Bands of these
soldiers roam the land, marauding villages unprotected by princes and
selling themselves out as soldiers to rich princes. A small
percentage of the tyttkheini who are neither craftsmen nor
soldiers are traders, traveling the land buying and selling
merchandise, or monks; monks usually live alone in the wilderness as
hermits, contemplating philosophy, but some serve as advisors to
princes or, having determined the meaning of life, wander about
teaching people their intellectual discoveries. The tyttkheini
who are craftsmen live for the most part on the land of a prince,
with the same conditions as the takhi except that they may
leave if they wish. Tyttkheini supply their own weapons, but
can afford real weapons and some armor: swords, shields, helmets,
mail coifs, and sometimes mail suits. As a symbol of their status,
all tyttkheini except the monks bear weapons; even craftsmen
and merchants wear daggers in their belts.





The kharrunahi
are the only class other than the heintammi that men must be
born into to be a part of. The relationship between kharrunahi
and heintammi is this: all heintammi are kharrunahi,
but not all kharrunahi are heintammi. The kharrunahi
who are not heintammi usually serve a heintamm.
Kharrunahi, traditionally, were the only warriors allowed to
ride chariots, but there are now chariot divisions in the mercenary
armies. Kharrunahi live by a strict code of honor. In battle,
their purpose is to seek out other kharrunahi for personal
combat, ruthlessly killing any warriors in their way. The stags that
pull their chariots are trained to fight men as they would rival
stags, using their antlers, which are often tipped with iron by their
owners. Their tactic is usually to run along, knocking men aside, and
pull their master’s chariot alongside an enemy chariot so the
kharrunahi may do battle. After each separate charge, the
kharrunahi string the heads of fallen tyttkheini around
the necks of their stags. If they have killed a kharrunah,
they impale his head on their lance and wave it about before giving
it to a tyttkhein or takh to carry to a safe place.

Eindulynn Language

Straight


A: ei


E: i


I: ai


O: ou


U: u





Flat


E: e


I: y


O: a





B: b


D: d (dt at end of
word)


F: f


H: h


K: kh


L: l


M: m


N: n


R: r


T: t





If the consonant is
after a consonant, it is itself (d=d). If it is after a straight
vowel, it is itself. If it is after a flat vowel, it is itself twice
(d=dd).

Saturday, November 27, 2004

ABC - Pep Talk to Self

Okay, I need to make
a serious fantasy world, without a parallel universe in which
the modern world exists and without gobs of random magic and
mythological creatures. Humans will make up the majority of this
world’s sentient – or rational – population.
Everything will be handled seriously and reverently, and the chapters
will be at least three pages each. It will obviously resemble a
medieval world, and it is questionable whether there will be such
advanced technology as guns.


There are still two
other fantasy worlds, however, which I am still using when writing
novels. They are bulleted below.






Otherworld



Isle of the Little Folk





Briefly, the
Otherworld is a parallel universe inhabited by miniature creatures,
and the Isle of the Little Folk is similar, except that it is less
serious and exists in our universe.


As in other stories
of mine, the book will revolve around war and strife. But the world
itself must be created before the story. I insist on having chariots
ridden by the nobility and pulled by stags or elks.

Monday, November 22, 2004

Notes - Latest Fantasy World

Name: Westfolk


Hair: Short, curly,
dark brown


Eyes: Green


Skin: Fair


Colors: Vert and a
reindeer’s head Gules


Clothing: Tunics,
scarfs, cloaks, and trousers


Animals: Reindeers


Weapons: Longbows and
lances


Secondary weapons:
Javelins, daggers


Habitat: Forested
coastland


Armor: Ring mail,
sallets, and triangular shields





Name: Mifrildains


Hair: Short, red


Eyes: Blue


Skin: Fair


Colors: Azure and a
lion rampant Argent


Clothing: Tunics,
bonnets, short, puffed, slashed breeches, hose


Animals: None


Weapons: Pikes,
two-handed swords, crossbows


Secondary weapons:
Short swords


Habitat: Mountains


Armor: Plate,
burgeonets, pavaises





Name: Golkers


Hair: Short, wooly,
black


Eyes: Brown


Skin: Dark


Colors: None


Clothing: Fur tunics


Animals: None


Weapons: Longbows


Secondary weapons:
Knives


Habitat: Wastelands


Armor: Leather





Name: Ornulites


Hair: Long, thick,
hard, black


Eyes: Black


Skin: Ruddy


Colors: Or and a bat
Sable


Clothing: Turbans,
robes


Animals: Camels,
elephants


Weapons: Composite,
re-curved bows, glaives


Secondary weapons:
Falchions, axes, maces, daggers


Habitat: Desert,
savannah


Armor: Scale mail,
sallets, round shields

Notes - Andalor (Ornul, Westland, and Mifrildain)

Westland


The
people of Westland, called the Westfolk, are at war with Ornul to the
southeast. They are a proud race, noble and powerful; their men stand
at average height and are skilled with their ash longbows. The common
garb in the cold western climate is a tunic, cloak, scarf, and
trousers. The nobility – princes and their knights – ride
reindeer into battle, armored with mantles around their necks and
shoulders, sleeves, and trouser legs of ring mail. They wield lances
and carry roughly triangular, wooden shields.

Saturday, November 20, 2004

Anooother lame attempt...

Chapter 1





It was late in the
afternoon on a cool autumn day. The fallen leaves were soggy with
rain and decomposing into soil, carpeting the forest floor thickly. A
young man on a spirited, brown pony rode through the woods, wrapped
in a short cloak. His lower legs were not covered by the tattered,
linen garment, but were instead sheathed in old, rusty mail. His
feet, shod with untanned leather, sat easily in the stirrups. The
youth’s black hair was short and unruly, and his bright blue
eyes looked quietly about at the trees. A long leather sheath encased
a sword at his side, the curved quillons and large, flat, round
pommel making it recognizable as an English blade. Leaning against
his shoulder was a long spear with an ash haft and long, iron head,
and slung over his back was a wooden shield, roughly triangular and
painted with the arms Azure a lion rampant Argent.


The young man looked
old enough to be a soldier, but not an uchelwr and certainly not a
prince, as the silver ring on his finger, studded with a blue topaz,
declared him to be. He rode skillfully, which more evidenced the
likelihood of his high birth, but there seemed to be no explanation
for his traveling alone through the wilderness of Cymru.


Periodically, he
would look back through the trees at a tall oak in the distance, but
when it passed out of sight he kept his eyes on the forest ahead of
him. The truth of the matter was that he had awoken there, at the
foot of the tree, armed and mounted as he was. But he remembered
nothing before this, and it worried him.

Tuesday, November 02, 2004

Three Wishes

Chapter 1


That
evening, the last traces of a crimson sunset glowed behind a gloomy
setting, only to be blotted out by a fresh snowfall. The Peters’
house was up for sale, and they were moving. A petty affair it seemed
– this was West Springfield, Massachusetts. People were happy
here. This was New England; this was the United States. Nothing bad
would happen; it was just that Mr. Peters’ job required him to
do a little traveling. It was only to Arkansas. Nothing bad would
happen. They were not poor, at least.


But, oh, how it rent
their hearts to see their little green house (“second ugliest
on the street,” said Mrs. Peters) standing there so lonely and
frightened. The “For Sale” sign seemed like a cruel
sentence of death. The little family shivered in the cold. Strange
that snow was falling – white, fluffy powder – on this,
the first day of spring. But it had happened last year, too.


Vicious fate bound
them to just such coldness there in the North, but the promise of a
warm spring in Arkansas seemed hollow and dull. And so it was that
the four of them, Mr. Peters, Mrs. Peters, eleven-year-old Archie,
and their youngest, Justin; along with their little white dog Missy,
climbed into the warmth of their red Geo Prism and drove off through
the falling snow and off of Field Street forever.


Mr. Peters’
forehead began furrowing and his lips were pursed in valiantly
withheld grief. Mrs. Peters sighed and held her face in her hands,
but tears trickled down her cheeks. Archie was making every effort to
restrain buckets of tears and sobs from gushing out of his very soul,
but worriedly (and perhaps because, in temporary, blissful ignorance,
he did not entirely understand what was going on), little Justin
looked about wide-eyed and frequently asked “Why are you
crying, Mom?” or more often, “What are we doing?”
or most of all, “Where are we…moving…to?”


The rest of the
drive there got sadder and gloomier, till finally, a jolt of the car
silenced all outer grief as they stopped at the airport. The four got
out and Mr. Peters put Missy in her traveling crate. Archie was too
sad to pay attention to any of his parents’ brief conversation
with the airline agents at the ticket counter, not that there was
anything important to him. For all he cared, he was dead. Never again
would he see his friends, the ones at church, or the ones on the
street – Jack, Martin, Timmy, Jonathan, or Alex. Never, ever,
would he see Chloe – but oh, Chloe. She? His friend? Yes, his
friend, but he not hers. Politely elusive Chloe, who dispatched all
of his attempted conversation with her elegant grace for which he
sought her: how belittled he felt, and bitterly condescending she
seemed almost to him.


Minute failures in
social life he could handle, but this transfer to Arkansas would be a
cruel blow – death to all joy. But no, how could he think that?
He was still a servant of God, and his Lord’s grace would be
sufficient for him. Yes, Chloe was gone, no more to return into his
life, and if a fleeting glimpse of her somehow caught his eye while
he lived on earth he would be stricken, die, and go to Heaven. That
was enough for him. If no joy in anyone but his Lord, and then
eternal joy with Him in heaven were for Archie, then amen; so be it.


But oh, the years of
suffering in the South, away from home and happiness. He would be an
outcast, a shrouded, pitiful corpse of a boy, and then a skulking
teen, and then a weary old man. No joy in the South, where he had
been raised till he was seven years old. No joy in the South,
where people were friendly and cheerful. Archie could not face the
fact that he didn’t remember how to be nice in a Texan way.
Massachusetts had hardened him, toughened his skin, and embittered
him against friendliness. He felt like a bloodsucking heathen
parasite, being ripped off of his new homeland, breaking the social
shell and returning to his family’s old life; practically that
of a nomad’s.


By now they were
sitting in their seats aboard their plane. At least here was some joy
before they moved to Arkansas – Archie like flying in planes
very much. If only Martin were on board; Martin wanted to be a pilot
when he grew up. Or if only Timmy were aboard; he was so fun to talk
to – or Jack, his good friend; Jack, with whom he shared so
many secrets. But now the brightness of the formations of lights
below seemed dim, the darkness seemed foreboding, and the snow seemed
a merciful veil to blot out his vision of all that he loved. Alas!
Sadness, gloom, and despair hung over all, real sadness, not casual
disappointment at not getting one’s way.

Tuesday, October 12, 2004

In a Group

































































































































In a Group



Out of a Group



Hua



Longdagg



Raaz



Massalah



Shatter



Mysinga



Nuzgutt



Rillo



Jaranai



Whispa



Keelin



Kileaf



Malvex



Xaxis



Odon



Irontooth







Bloodwar







Aquamal







SilverFang







Levojego







Rakshi







Fehroa







Lutin







Pantalaimon







Rokkar







Slash







Ophelia